This spell surrounds the caster with a powerful kinetic barrier that absorbs damage directed at them.
Globe of Abnegation 3rd-level abjuration (Sorcerer, Warlock, Wizard) Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a small ball of adamantium worth 100gp) Duration: Concentration, up to 1 minute An immobile, crackling field of kinetic force springs into existence around you in a 10-foot radius, and remains for the duration. The globe has Armour Class 10, and absorbs 50 hit points of damage before it shatters, inflicting 2d6 force damage on any creature in a 5-foot radius of its outside. You cannot be targeted by any damaging effects while you maintain concentration on the globe. Any blows it absorbs do not pass through, and cannot affect anyone inside. If an effect or attack reduces the globe to 0 hit points, the remainder of the damage affects you immediately without requiring any further attack roll. The globe does not move, and you cannot leave the globe without breaking your concentration. If an effect that would allow less damage on a successful saving throw would affect the globe, it counts as having failed its saving throw. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the globe's hit points are increased by 20 per spell slot above 3rd level. In addition, the force damage caused when the globe shatters is increased by 2d6 per spell slot above 3rd. Also posted on Game Masters Stash on 17 December 2020. Comments are closed.
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