Today's edition of #WestMarchesWednesday is about Global Effects! For a large, multi-player and multi-party game, a big way to feel part of a larger world is to use global effects- things that affect everyone when they happen, and can prompt conversation between people or groups.
These might be linked to phases of the moon, seasons, or wide-scale enchantments, or similar effects. You can use these as rewards, as a way of driving interest in and research towards particular quests, or curses for failing at particular missions. For example, tying this into the rest of my West Marches posts:
You can add in benefits and problems like this without too much difficulty, and as long as you can keep track of what's in effect across all parties concerned, and players have an idea what's effects are in place (even if they don't know the reason for the effects), it gives them incentive to deal with things. I hope this gives you some inspiration! Also posted on Game Masters Stash on 4 March 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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