Trekking to far-off climes (well, far-off for some of us) is a staple of fantasy literature and gaming - putting people in an environment outside of their experience and control, where the environment itself is as much threat as setting. Glacial settings are an ideal example, allowing barbarian characters to show off their experience in cold climes, letting utility casters shine by removing debuff effects from the chill, and giving an opportunity for strange and dangerous creatures.
A glacier is defined as a persistent body of dense ice that is moving under its own weight. In other words, there's little to no dirt or rock, it's all just ice, for hundreds or perhaps even thousands of feet down. It's likely but not always covered in snow, and temperatures are going to be quite low. The glacier also moves- it's sliding at a very slow rate (maybe feet or just inches) per year. Here are some reasons your characters might have to venture through glacial regions:
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AuthorI'm Luke. He/him pronouns. Archives
May 2022
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