Gathering in numbers is a very predictable humanoid trait- people generally crave companionship, or at a least the company of knowing they're not alone. They gather for warmth, to eat together, to study and philosophize and love and dream.
But sometimes, gathering can be sinister or suspicious. When people gather late at night, they may be disguising or hiding their activities, or evading notice for them. Maybe they're fomenting unrest, maybe they're enacting dark deeds, maybe it's a concert, who knows? There may be reasons, after all. How you can use Gatherings in your game: - Each night in a city, hundreds of unlikely people farewell their families and head into the streets, cloaked to disguise their identities. These individuals share no politics or blood, so their gathering is all the more unlikely. Perhaps their minds have been snared and enslaved by a mind flayer, using their positions to bring about the changes it wishes to see in the World Above. - Haunting tunes float over the city at night, causing those who hear it to come and witness the sublime beauty of the drow bard Phyrynrae "the Nightingale", who is harmed by the sun's rays but wishes to share her music. The Minstrels' Guild have placed a bounty on her head, and the Nightingale's career may be short unless the PCs step in. - Youngfolk have begun congregating at a storefront at midnight once a month, and have been busily talking about 'new releases'. Some kind of fiendishly clever patron has addicted them to warlock magic, and is teaching them tiny ergs of power in return for ruinous amounts of coin. Those who cannot keep up find their power crumbling, as the secrets they have learned are no longer of value. This magical gathering is highly suspicious, and the city's guards have asked the PCs to investigate the wizards by the coast who they believe are responsible. Also posted on Game Masters Stash on 7 November 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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