This spell fires rocks from the ground into sudden activity, shooting upwards at great speed and harming anyone in the area.
Galvanize 4th-level transmutation (Druid, Sorcerer) Casting Time: 1 action Range: 100 feet Components: V, S, M (a lodestone or magnet) Duration: Instantaneous You point to an area, tearing chunks from the ground and hurling them upwards at terrific speed, smashing into any creature in the area. Each creature in a 15-foot radius must make a Dexterity saving throw, and the spell's area becomes difficult terrain permanently. A target takes 4d6 bludgeoning damage and 2d6 fire damage for each 5-foot square in the area which it occupies if it fails, or half as much damage on a successful save. The rocks plummet to the ground at the end of the round, inflicting an additional 2d6 bludgeoning damage to each creature in the area. At Higher Levels: When you cast this spell using a slot of 5th level or higher, the radius of the spell increases by 5 feet per spell slot above 4th level, and the initial bludgeoning and fire damage both increase by 1d6 damage per spell slot above 4th level. Also posted on Game Masters Stash on 12 December 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|