Mushrooms are known to absorb chemicals from the soil they grow in through a process called Mycoremediation. If we accept that magic has energies as well, you can use this idea to have some fun and interesting mushrooms that have absorbed magical powers and become something very weird.
Here are some special powers that mushrooms could manifest: 1 - Agigantaricomycetes: These mushrooms have grown to colossal size, and perhaps some have even been hollowed out to make homes or lairs. Someone who eats them might gain the effects of an Enlarge spell, or a sustained diet may lead to uncontrolled gigantism. 2 - Biolumycetes: These mushrooms glow brightly in the dark while attached to their roots. Small pieces broken off might be able to be used to light an area briefly. 3 - Necromycetes: These mushrooms have absorbed deathly energies, and manifest awful, skull-like growths and a greenish pallor. Eating them may be poisonous, and could be used to weaken some large monster ahead. 4 - Profugus Fungus: The mushrooms are animated by restless magic, and have small, creeping tendrils enabling them to walk around. They might follow bright lights or loud sounds, enabling them to be led in a direction by farmers. 5 - Flux Fungus: These mushrooms react violently to being disturbed. If they are subject to a hard blow (5 hit points or more), they explode, dealing 3d6 damage to creatures or objects within 20 feet (Dexterity savd DC 11 for half damage). These can trigger off other mushrooms, if they are close enough, allowing PCs or enemies to use them in combat. 6 - Veracitagaricus: These mushrooms have absorbed divination magic, and force anyone consuming them to speak only truth for the next hour, as a Zone of Truth spell (Charisma save DC 11). Also posted on Game Masters Stash on 15 May 2021. Comments are closed.
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