It is a tradition of the Morgonet royal family that the eldest child must serve as champion of the faith, and following his sister's death at the age of twenty-five, eleven-year-old Flaistram enthusiastically refused to allow his duty to go undone. As a royal scion, he has commissioned glorious armour and weapons to fit his stature, and takes his responsibility very seriously. He has even been gifted with divine power to smite the enemies of his kingdom as a Paladin of the Oath of Devotion.
Statistics: Flaistram is an eleven-year-old human with mostly unexceptional ability scores. He is trying his hardest to do good, and his earnestness shines through (Charisma 13). He is, however, granted some protection by his oath and his youth, mostly protecting him from any grave harm (resistance to bludgeoning, piercing and slashing damage from nonmagical attacks). His statistics are the same as those of a Commoner, but with an Armour Class of 17 (half-plate and shield), and he has a polished and sharp short sword (hit 3 (1d6 slashing) damage). How you can use the Gallant Dauphin in your games: - Well-spoken adventurers might be asked to attend to the young Dauphin while he goes on a quest. He is painfully naive and earnest, but they have the opportunity to shape someone who might be the next ruler of the kingdom. - To flip the narrative, having a teensy tyrant protected by a vengeful deity being the commander of a kingdom's army could make for an entertaining but not over-the-top villain, who can throw tantrums when things don't go his way but is protected from most harm. - The Dauphin may also be a powerful leader, well-respected by his followers and given vast political influence. But he's also still an eleven-year-old, given to fits of temper and misunderstanding. If PCs have to get some sort of help in the area, he could make things challenging. Also posted on Game Masters Stash on 25 June 2020. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|