Mostly due to a fantastic article by Robin D. Laws from Dragon magazine way back in the day, I tend to look for ongoing campaign ideas in most of the TV shows I watch. I know that coming up with ideas can be really hard, though, and I thought I could run a series of posts on ideas for an ongoing campaign. Feel free to grab them for your whole game, or for minor story arcs, or an adventure, as you like! This can involve a whole bunch of standard fantasy tropes, like exploration, being shipwrecked, time travel or planar travel, or whatever strikes your fancy. The important part is knowing what your destination is, and being a long way away (or with reasons not to just teleport home). This could involve traveling cross-country through hostile terrain, hostile creatures, or other unknown hazards. So your characters might have a mission to accomplish, or a villain to defeat, or supplies to find. They might also be running into other side-quests to accomplish, maybe slowing down their main quest to benefit others- a true test of their moral strength. If you’d like, you can combine this with some kind of recurring villain (see my post from yesterday) for an appropriate thing to stop your characters just going home under their own power. Inspirations: Farscape; Star Trek: Voyager; Samurai Jack; The Hobbit/ Lord of the Rings; Monkey Magic. Have you had any exciting ‘journey home’ adventures or campaigns? Let us know what you’ve been through, and share your resources! (Originally posted on Game Masters Stash on 16 February 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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