Battling creatures larger than humanoids means formulating an entirely different set of weapon techniques. A weapon guard which works to deflect blows from a regular size opponent just won't work when your opponent is twenty feet tall and swinging something the size of a tree branch, let alone against a beast that doesn't even have humanoid physiology.
Learning to fight against such creatures means having to use different techniques, but also having to vary the way things are done- what would be a mortal strike against a humanoid foe may only be a small inconvenience against a giant. This doesn't necessarily have to be reflected in the rules- after all, you don't need to completely cut a giant's head off, just cut enough into its throat to slay it. It is definitely something to think about, though! You want to reflect this in in-game description, for example: a knight's shield wouldn't be able to block a giant's club, but when interposed in the right place, it might be able to deflect a blow slightly enough to avoid it. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
May 2022
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