This spell casts out a once-faithful member of a church, formally repudiating and denouncing their actions, whatever those have been.
Excommunicate Abjuration [language-dependent, lawful] Level: Cleric 5 Components: V, S, DF Casting time: 10 minutes Range: Touch Target: Creature touched, which must worship the same deity as the caster Duration: Instantaneous Saving Throw: None Spell Resistance: Yes You formally cast out the transgressor among you, condemning their actions, denouncing their faithfulness, and letting all who see them know that they are proscribed and must not be aided. The target of this spell, who must worship the same deity as the caster, is marked with an image of the deity's symbol, appearing red and inflamed, although it causes no lasting pain. Any worshipper of that deity who sees it knows instantly that the target has been cast out from the faith, and the target takes a -4 penalty on any Charisma-based checks against such worshippers. In addition, any divine spells cast by worshippers of that deity always count the target as unwilling, and having made their saving throw. An Atonement spell permanently removes the effects of Excommunicate. How you can use Excommunicate in your game: - Player characters might meet a branded criminal, cast out for betraying their oaths, and have to choose whether they can trust the warning this stranger carries. - A PC themselves might be excommunicated from their faith, perhaps for a just reason, or potentially by a corrupted cleric of that faith. This would have serious social consequences as well as the effects of magic, and fighting to clear their name will not be easy. - On meeting a small child who carries the brand of their faith, PCs might be compelled to investigate what crime a child could have committed which is so dire as to warrant excommunication, and who even would cast such a spell on an infant. Also posted on Game Masters Stash on 3 August 2019. Comments are closed.
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