“Remember that time from a couple of campaigns ago, when Eric chopped the wings off a dragon and rode it down into a forest like a surfboard?” “Remember when Amanda cast Reverse Gravity on the evil Kong’s whole court, and they all got smashed into the roof and then the floor, and we just walked through to fight him?” How does your world remember past campaigns and stories, whether successful or not? Today’s post is about keeping in-game stories, similar to the in-game books found in the Elder Scrolls universe. Try to write a short (3-4 paragraphs) summary of the old times, remembering key points. If it’s long enough, consider breaking it into chapters which may even neatly match up to the scripted adventures! Having these tales scattered around your setting can be a powerful thing for repeat players, helping them recall and commemorate their past wins and losses, and important characters. Keeping a first edition copy of their old character’s memoirs (maybe even a spell book with some of their old cantrips) would be a fun character detail, and helps players invest in the world they’re taking part in building (and destroying). (Originally posted on Game Masters Stash on 24 July 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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