Fighting enemies for their lives can worry your players as-is, but when you give the enemies tactics that play to their advantages, your players might suddenly get much more concerned.
For example, Zombies or Ghouls shambling through a forest are resistant to some weapons and have lots of hit points, making them absorb a lot more damage than 'ordinary' enemies. But if you want to make them much more dangerous, hiding them in a swamp can be really worrying. As undead, zombies have no need to breathe, so they're able to hide motionless underwater, and if they drag their prey underwater, suddenly their foes are fighting more than just bunches of hit points, they're having to make Constitution saving throws to avoid drowning. You'll find this kind of attacker will terrify your players much more than just a foe with extra hit points. This can apply to other kinds of foes and environments as well- archers taking cover behind trees rather than fighting in the open, a dragon using its blindsight to hide behind a waterfall (or a lava-fall!), a Mind Flayer bringing hordes of Dominated peasants to protect itself from harm, and so on. Also posted on Game Masters Stash on 30 September 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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