Where you set an encounter can really make a difference. Sure, it can just be another blank white unremarkable corridor, but when you need to pull out the stops and make an firefight or laser sword battle worth remembering, here are some ideas: • Inside an alien wildlife park, with loose exhibits running past (maybe threatening people) • Inside a clifftop science facility with quarantine rooms • In the landing bay of a massive cruiser, open to vacuum • Inside a failing ship in decaying orbit around a dying sun • Within a city-sized open-cut mine, with skyscraper-sized cutting and digging machines • Atop a towering structure above a glittering city • Inside an underwater facility with flooded sections • Hide-and-seek through the accessways and hatches of an enormous factory ship • Inside a futuristic weapons manufacturing plant, with lots of explosive parts scattered around • In a howling blizzard, on a planet deep in a nuclear winter • In the middle of an active warzone, trying to avoid attention from both sides • On high mountain plateaus with primitive rope bridges connecting them • In a cloud-mining facility, held up by tremendous gravity fields • A lush tourist resort on a ‘paradise planet’ • In a neon-lit futuristic city, swept by driving acid rain • A facility built atop the caldera of an active volcano • In an active manufacturing facility, with whirring machinery all around • On construction scaffolding around a partially-built stratoscaper • Under immense gravity, on the outside of a moving warship • In a colossal server-farm, with tight fields of view and fragile electronics all around • Inside a “professionally neutral” bank vault I originally wrote this list for a 4e-based Mass Effect game, but it can work as easily for Star Wars, Star Trek, Starfinder, Traveller, whatever you’d like, really (Originally posted on Game Masters Stash on 16 August 2018) Categories All Comments are closed.
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