Today's #WestMarchesWednesday is about saving yourself some time!
Time is something we're all short on, and anything you can do to save some time is fantastic. So I'm going to let someone else have done all the work for me, and look at Inkwell Ideas' page, which came up as a sponsored link when I was browsing Facebook. Now, for a West Marches game, you could go out and map umpteen dozen dungeons which may never be explored, or you can use the route that a lot of video game designers use- procedural generation! With a set of these dice (and the corresponding 10" mats, which look like a fantastic idea), you can have random encounters, towns, and even dungeons using pre-generated maps, pieced together. Using the dice can randomize them enough to make each dungeon different enough, even if your players recognize a specific feature from a similar dungeon. If anyone mentions it, you can even explicitly call out the video game reference- make it a feature, not a bug! If you want to go all-out, you can even make it a lore thing- "ah, yes, Elvhen design influenced Tevinter architecture for centuries, that's why all these dungeons look similar!" So, check out DungeonMorphs Dic- they could save you some time, and also, who doesn't love cool and interesting dice? Disclaimer: This isn't an advertisement. I haven't bought/been given/borrowed the product. I just saw it and it looked interesting. If you have some, drop them a review, and let me know how they go! Also posted on Game Masters Stash on 19 February 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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