While it's fairly commonplace for adventurers to leave town to go on an adventure, it can be a welcome change of pace for the adventure to come to them! If a merchant brings back some kind of monster frozen in ice, captured in a cage, or unearths some imprisoned being beneath the earth, adventure can erupt swiftly onto the otherwise-safe streets and tavern floors.
Threatening somewhere that seems safe can change up the feel of an adventure mid-event, whether that involves changing evading the notice of the patrolling guards to escaping the vision of the vicious hellbeast that's been unleashed, or saving loved (or hated) NPCs from the familiar streets of your hometown. Suddenly, knowledge of where the windows and doors are, how far it is from one district to another, and the level of NPCs in the area will be incredibly useful. The creature may not even be beatable at the PCs' level- the challenge might be in evading collapsing buildings, rescuing NPCs, and fleeing to safety (like the beginning of Skyrim, for example). Some monsters you could use for this idea: - Giants - Demons/devils - Beholders - Dragons - Abominations (including the Tarrasque!) At lower levels, you could consider a Hydra, Deepspawn, or other similar creature with the ability to influence multiple events across a large area. Also posted on Game Masters Stash on 17 August 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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