Your patron is a mighty creature, possessed of incredible arcane and elemental secrets. This patron has generously shared a little of their power with you through some form of bargain, whether this involves homage, gifts of treasure of magical secrets, or sometimes even guardianship of the patron's lair or hatchlings. Some dragon patrons are capricious, while others are paranoid or benevolent overlords. While some of these dragon overlords are ancient drakes, some are only young, and have found eldritch ways to share and gather power with their warlock servants.
Expanded Spell List The Dragon Overlord grants you knowledge of additional spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell Level 1st: command, feather fall Spell Level 2nd: barkskin, enlarge/reduce Spell Level 3rd: aura of vitality, protection from energy Spell Level 4th: dominate beast, stoneskin Spell Level 5th: dominate person, legend lore Elemental Affinity When you choose this patron at 1st level, you gain affinity for one type of energy from the following list: acid, cold, fire, lightning, or poison, based on the dragon with whom you have made your patron. Several of your class features will rely on this energy. Once chosen, this type cannot change, unless you make a pact with a different type of dragon. If you know the eldritch blast cantrip, when you cast this spell, you can choose to change the damage type to your energy type instead of force damage. If you do, all of the beams deal the same type of energy. Frightful Presence Starting at 1st level, your patron bestows on you the ability to project the fearsome supernatural power of a dragon. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throw are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can't use it again until you finish a short or long rest. Energy Mastery From 6th level, you can choose to transform the energy of some of your warlock spells into the energy of your dragon patron. When you cast a warlock spell that deals damage, you can choose to change the damage type to your energy type instead of the spell's normal damage type. If you do, all of the damage is changed to the same type. You can use this feature a number of times equal to your proficiency bonus, and all expended uses are refreshed when you finish a short or long rest. Energy Resistance Also from 6th level, you gain resistance to your patron's energy type, and have advantage on saving throws against spells and other effects of that energy type. Draconic Resilience From 10th level, your patron can lend you a fraction of their vitality for a moment, shielding you from harm. As a reaction when you are hit by an attack or fail a saving throw against an effect that causes damage, you can call upon your dragon overlord's resilience. You have resistance to all of the damage dealt by the effect, and if this attack would reduce you to 0 or fewer hit points, you can drop to 1 hit point instead. You can't use this feature again until you have finished a long rest. Overlord's Might From 14th level, you gain the ability to conjure an apparition resembling your dragon patron, which breathes forth a turmoil of magical energy. As an action, choose a point you can see within 60 feet of you. All creatures within a 10-foot radius of that point must succeed on a Dexterity saving throw against your warlock spell save DC. Targets take 12d8 damage of your patron's energy type on a failed save, or half damage on a successful one. Once you use this feature, you can't use it again until you have completed a long rest. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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