This spell delivers an electrical charge into the ground around the caster.
DISCHARGE 1st-level evocation (Sorcerer, Wizard) Casting time: 1 action Range: self Components: V, S, M (a copper spike) Duration: Instantaneous Slamming a hand into the ground, you discharge electrical energy into the area around you. Targets within a 10-foot radius of you must make a Dexterity saving throw. Targets take 2d8 electrical damage, or half as much damage on a successful saving throw. Targets wearing armour made of metal have disadvantage on the attack roll. Also posted on Game Masters Stash on 16 January 2021. Comments are closed.
|
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|