When setting your games or even encounters in different regions, it's useful to consider that just like humans, there will be regional variations in types of houses, culture, and artwork. Even monsters will dress and act differently if they live in a swamp than if they live in a desert, and eat different kinds of foods.
Kobolds in a coastal environment, for example, would likely act very differently when compared to their cave-dwelling mountain cousins, and they may not even be enemies of the creatures nearby, if they are not rivals for resources. If they can hunt and trap fish, and are not threatened by other humanoids, Kobolds might be well-respected crafty folk rather than mine-ruining nuisances. If you think about the 'invisible' influences on creatures, people, and cultures, these can change how you use them and how you present them. Also posted on Game Masters Stash on 27 May 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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