A delver explores the dark crevices of the world, seeking treasure in the most unlikely spots. Their mastery of the dark depths is unmatched, and they can survive in situations that seem impossible.
Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness. Deep Survival At 3rd level, you gain proficiency in Survival. In addition, when you make an Intelligence or Wisdom check related to survival underground, your proficiency bonus is doubled if you’re using a skill that you’re proficient in. While traveling for an hour or more underground, you gain the following benefits:
Blindsight At 9th level, your sensitivity to minute vibrations means you can detect unseen objects unerringly. You gain blindsight to a range of 30 feet. Stonetelling From 13th level, your power of construction and geology becomes supernatural. You may use either Legend lore or Passwall. Once you have used this feature, you must finish a short or long rest before you can use this feature again. Delver’s Reflexes When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can’t use this feature when you’re surprised. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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