The Crow Knights, elite templars of the Raven Queen's church, are feared and grim warriors. They arbitrate in matters of life and death, especially concerning necromantic issues. Although few in number, their dour demeanour and supernatural powers make them quickly recognized.
Oath of the Crow The oath of the Crow Knights call to those whose lives have been scarred by the dark powers of undeath. They act as messengers, warriors, and extensions of the Raven Queen's will. Those who swear service to the Raven Queen are granted limited powers of the Shadowfell, to cast down undead who endanger the Material plane. Tenets of the Crow The words of the Crow Knights' oath is a secret going back generations, never to be shared outside of their sacred brotherhood. It is uttered under the breath at the going down of the sun and in the morning, a solemn undertaking and reaffirmation each time. - Remember the fallen. All life is sacred, and those lost must be commemorated and celebrated. You must help others deal with their strong emotions, and move on from their loss. - Do not suffer the undead to exist. Undead creatures are anathema, and prevent the souls of the dead from going to where they should. It is your holy duty to escort souls to their proper afterlife. - Hold no pity for those who suffer. Death is the natural end of life, and suffering is only temporary. - The chains of fate are unbreakable. You must bring down the proud who think themselves more important than the power of Fate. You must punish hubris where you find it, and assist in weaving the skeins of fate. Oath of the Crow features Paladin level 3rd: Oath spells, Channel Divinity Paladin level 7th: Aura of Fate (10ft.) Paladin level 15th: Watchful Spirit Paladin level 18th: Aura of Fate (30ft.) Paladin level 20th: Emissary of Fate Oath Spells You gain the following oath spells as listed below. See the Sacred Oath class feature for how oath spells work. Paladin level 3rd: arms of Hadar, cause fear Paladin level 5th: darkness, misty step Paladin level 9th: speak with dead, spirit guardians Paladin level 13th: death ward, guardian of faith Paladin level 17th: dream, modify memory Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. - Guided Strike. As the War Domain cleric ability. - Turn the Unholy. As the Oath of Conquest paladin ability. Aura of Fate Beginning at 7th level, the strings of fate weave close around you, tying about those nearby and sparing you all from an untimely end. You and friendly creatures within 10 feet of you have resistance to necrotic damage, and advantage on death saving throws. At 18th level, the range of this aura increases to 30 feet. Watchful Spirit Starting at 15th level, a watchful spirit guards you in battle. Whenever a creature hits you with an attack, that creature takes necrotic damage equal to your Charisma modifier (minimum 1) if you're not incapacitated. Emissary of Fate At 20th level, you gain the ability to become an emissary of inescapable fate. As an action, you can magically become an avatar of fate, gaining the following benefits for 1 minute: - You have resistance to all damage. - You cannot fail death saving throws. - Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Once you use this feature, you can't use it again until you finish a long rest. Also posted on Game Masters Stash on 22 May 2020. Comments are closed.
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