It’s hard to balance out the ease of using hit points as a way of judging health, and gaming the system with healing and restoration. Sometimes it’s much more cinematic for someone to be wounded, without wanting that to easily fixed or just erased by numbers (casters using a pile of “heal 1 hit point” spells, and so on. What I propose is a status condition, like Fatigued or Frightened- Critically Wounded. You gain the Critically Wounded condition any time you would take a massive number of hit points in damage (arbitrarily, 20, but feel free to play with it and see what works for you in your own game). You remove the Critically Wounded condition by gaining 4 or more dice of healing at once, or spending (again, an arbitrary amount) one full week of bed rest without taking any further hit point damage. Effects: While you are Critically Wounded, note this with the number of hit points of damage done in this effect. Those hit points are segmented off as part of the Critical Wound, and you cannot heal them in any way except regeneration, until you lose the Critical Wound condition. In addition, you take an ongoing -2 penalty on all d20 rolls, as your body is weaker, slower, and distracted from the pain. You can gain multiple Critical Wounds at once, and each must be healed separately. The penalties from multiple Critical Wound conditions stack. Note that a character suffering from single or multiple Critical Wound effects may not be able to be stabilized. (Originally posted on Game Masters Stash on 25 January 2019) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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