Courtiers are scoundrels of a different kind, versed in politics and oratory rather than swordplay and burglary. Their attacks might involve cutting words that stagger or terrify their opponents, or win them over despite all reason. However, they are no less lethal for their velvet garb and honeyed words.
Bonus Proficiencies From 3rd level, when you select this archetype, you gain proficiency with two additional languages of your choice, and either Deception, Insight, Intimidation, or Persuasion. In addition, you gain proficiency with either Intelligence, Wisdom, or Charisma saving throws. Audacity From 3rd level, you can give yourself a bonus to your Initiative rolls equal to your Charisma modifier. In addition, when you are wearing fine clothes and no armour, you have an AC equal to 12 + your Dexterity modifier. At 9th level, this increases to 14 + your Dexterity modifier. At 13th level, this increases to 16 + your Dexterity modifier. Authority From 3rd level, as an action, you can cause a target who can understand you within 30 feet to make a Charisma saving throw (DC 8 + your proficiency modifier + your Charisma modifier). If they fail, you can choose whether they become charmed or frightened of you for 1 round, or whether they take psychic damage equal to your sneak attack roll. Once you have used this ability, you must finish a short or long rest before you can use it again. Schemes and Intrigue Starting at 9th level, you gain proficiency in any two skills of your choice. In addition, as a reaction when you succeed at a saving throw to avoid becoming charmed or frightened by an opponent, you can use your reaction to turn the tables, forcing the opponent to make a saving throw as if you had targeted them with the same ability. Misdirection From 13th level, you can convince your enemies to target another creature instead of you. When you are targeted by an attack while another creature is within 5 feet of you, you can use your reaction to have the attack target that creature instead of you. Once you have used this ability, you must finish a short or long rest before you can use it again. Enhanced Authority From 17th level, you can use Authority twice. Any expended uses are restored when you finish a short or long rest. You gain an additional option to make the target stunned for 1 round instead of being charmed or frightened when you use this ability. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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