Count Constant de Pinchemont is a feudal lord in the oldest sense, a swaggering bully who thinks himself better because he owns horses and armour, and has been trained in the use of a sword. His guards are tough and competent, and his servants and serfs fear his wrath.
Statistics: Count de Pinchemont should be equivalent to a Knight, quite difficult to defeat in battle and decked out in expensive armour, paid for with the taxes from his sprawling lands. He is Lawful Evil, and given to small, petty revenge on the people who displease him. To his social superiors (never 'betters'), he is sweet-tongued and diplomatic, always on time with his tithes and scutage, and shows strength and reliability. How you can use Count Constant de Pinchemont in your games: - The Count works well for a low-level villain, someone oppressing the lands around him, or who has wronged one of the Player Characters in the past. He has personal prowess and a battalion of guards and knights who serve him, making him dangerous for what he can do when PCs look the other direction. If they oppose him, he will not hesitate to bring wrath down upon a whole town due to their perceived support for a cause. - The Count may also be a (begrudging) ally to the PCs. They might serve his purposes or even champion his causes, and while they are in his graces, they are rewarded. But those who disobey his orders are given no further chances. - If a PC is a noble or acting in the context of a feudal Court, the Count also makes an ideal antagonist- someone who blocks their motions, or supports those who they oppose. He is intelligent enough to be dangerous, and dangerous enough to be quite troubling. Also posted on Game Masters Stash on 8 August 2020. Comments are closed.
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