For any servant of a deity, no joy is greater than at those rare moments when the presence of their patron deity is a real, tangible force, sending shivers of power through their body and sending their soul soaring. For some, the taste of this experience is such a powerful attraction that they begin devoting their lives to cultivating it, hoping to attain greater closeness to their deity through a life of contemplation. Those who follow this path are often referred to as contemplatives.
Contemplation Domain Spells You gain domain spells at the cleric levels listed below. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you. Cleric level 1st: Sanctuary, Sleep Cleric level 3rd: Augury, Calm emotions Cleric level 5th: Beacon of hope, Sending Cleric level 7th: Aura of purity, Divination Cleric level 9th: Circle of power, Commune Divine Health From 1st level, the divine magic flowing through you makes you immune to disease. Bonus Proficiencies From 3rd level, you gain proficiency in one skill of your choice. Channel Divinity: Deific Presence Starting at 2nd level, you can use your Channel Divinity to momentarily take on a deific form. You retain your game statistics, but your body becomes luminous, and you shed bright light within a 10-foot radius and dim light for an additional 10 feet. The form lasts until the end of your next round. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again. While you have assumed your deific form, you can treat any roll of 9 or lower on a d20 roll as a 10. In addition, any creature (including you) that enters or starts its turn within your radius of light regains a number of hit points equal to your Charisma modifier (minimum 1). Empowered Body From 6th level, any weapons you are using count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Divine Strike At 8th level, you gain the ability to infuse your weapon attacks with divine energy. Once on each of your turn when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. Eternal Body From 17th level, you become permanently suffused with some of the essence of your deity. You visibly take on some element of their form- for example, eyes that blaze with light, or sacred writings suffusing your skin. You are immune to poisons, and you suffer none of the frailty of old age, and cannot be age magically. You no longer need food or water. In addition, you have proficiency in all saving throws, and advantage on all saving throws against spells. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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