The consecrated harrier acts as a bounty hunter for their religion or organization. Where church inquisitors hunt corruption within a church, a consecrated harrier hunts blasphemers, heretics, and those who betray or attack the church directly.
Enemy of the Faith A consecrated harrier can devote themselves to a target or group which has been outlined in scripture as an enemy of the faith. From 3rd level, the consecrated harrier treats the individual or members of the group, as appropriate, as an additional Favoured Enemy. In addition, you gain a +2 bonus to damage against such designated enemies of the faith. Only one group or individual can be declared the consecrated harrier’s enemy of the faith at a time. A new enemy of the faith can be declared after 7 days. Blessed Scriptures You gain access to additional magical secrets when you reach certain levels in this class, as listed below. Each spell counts as a ranger spell for you, but it doesn't count against the number of spells you know. 3rd level: Hunter’s mark, Wrathful smite 5th level: Aid, Branding smite 9th level: Crusader’s mantle, Dispel magic 13th level: Locate creature, Staggering smite 17th level: Banishing smite, Geas Sanctified Sight From 3rd level, as an action, you can open your senses to detect supernatural creatures. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place of object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you complete all expended uses. Iron Will By 7th level, you have honed your ability to resist the powers of your prey. You gain proficiency in Wisdom saving throws. In addition, you gain the Guidance and Thaumaturgy cantrips. Reliable Skill At 11th level, you learn to attack with such unexpected speed and reliable skill that you can turn a miss into another strike. Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action. Implacable Hunt From 15th level, your dedication to your duty keeps you from failing. If you drop to 0 hit points and don’t die outright, you can make a DC 10 Wisdom saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 0. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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