Those sworn to the conclave of couriers are rangers who brave the wilderness to preserve civilization, proceeding through any hardship to carry out their dangerous duty. They are driven, determined individuals, and neither snow, nor rain, nor gloom of night stays them from the swift completion of their appointed rounds. Although they are as skilled as any other ranger in dealing with the wilderness, they are also experienced envoys and ambassadors.
Bonus Proficiencies From 3rd level, when you select this conclave, you have additional training in the diplomatic arts. You gain proficiency with two languages, and either Deception, Insight, or Persuasion. Determination At 3rd level, your determination allows you to continue on when you would otherwise fall behind. You have advantage on ability checks or saving throws against any effects that would grant you the grappled, prone, or restrained conditions. In addition, your speed increases by 5 feet when you aren't wearing heavy armour. Emissary From 7th level, your status as a courier means you are respected by all parties, even those who would ordinarily treat you as an enemy. An opponent's first attack against you in a round is made at disadvantage. If you make an attack against a creature, this effect ends for that creature. In addition, you gain proficiency in Intelligence or Charisma saving throws (your choice). Greater Determination From 11th level, your determination is so great that it allows you to power through even magical effects. If you are subject to any of the following conditions at the end of your turn, you can make a saving throw against one of the effects (at the effect's saving throw DC, or DC 15 if there has not been a saving throw otherwise). On a successful save, you end the effect. Conditions: blinded, charmed, deafened, frightened, incapacitated, paralyzed, petrified, poisoned, prone, restrained, stunned, or unconscious. Vigilance From 15th level, your constant vigilance for danger in an situation leaves you able to react to danger when surprised. You have advantage on initiative rolls. In addition, if you make a successful weapon attack against a creature which has a lower initiative score than you, you deal an additional 1d8 points of damage. This damage is the same type as the weapon's attack. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
May 2022
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