Bards who have studied from the college of theology (sometimes known as 'preachers') are well-instructed in divine magics. While they do not wield the full might of a cleric, their powers tend to take on more of a religious tone, and they are expert orators, given to stirring speeches and well-timed parables.
Bonus Proficiencies From 3rd level, when you select this college, you gain proficiency in Persuasion or Religion. In addition, you learn the Guidance cantrip, which does not count against your number of cantrips known. Channel Divinity From 3rd level, you gain the ability to channel divine energy directly from your deity through your bardic words, using that energy to fuel magical effects. You start with one such effect: Turn Undead, and gain more effects usable at higher levels. When you use your Channel Divinity, you must choose which effect to create. You must then finish a short or long rest to use it again. Beginning at 14th level, you can use your Channel Divinity twice between rests. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your bard spell save DC. Channel Divinity: Turn Undead As an action, you present your holy symbol and speak words censuring the undead. This uses one use of your bardic inspiration. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its actions, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action. Bonus Spells From 3rd level, when you select this college, your teachings allow you access to additional spells. At the bardic levels detailed below, the listed spells are added to the list of bardic spells which you can select. If you gain access to a spell that doesn't appear on the bardic spell list, the spell is nonetheless a bard spell for you. Bard level 3rd: Ceremony, command, prayer of healing, warding bond Bard level 5th: Beacon of hope, remove curse Bard level 7th: Aura of life, guardian of faith Bard level 9th: Dispel evil and good, hallow Evangelize From 6th level, you are an expert at using your stirring words and messages of faith to inspire the masses. When you use your bardic inspiration to grant a creature one of your bardic inspiration dice, you may also choose one additional creature within range to gain a d4 bardic inspiration die. Channel Divinity: Invocation of Faith From 14th level, you gain access to a new use of Channel Divinity, striking awe into the hearts of those around you. As an action, you hold high your holy symbol and spend one use of your bardic inspiration. Creatures of your choice that can see and hear you within 60 feet must make a Wisdom saving throw or become prone. Creatures that are hostile to you become blinded until the start of your next turn if they fail the saving throw. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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