Bards who "study" from the college of the Troubadour might tell you that the roads are their teacher, and that their bruises are the lessons they give and take. They are rambunctious, independent souls who wander the world, even less predictable or organized than standard bards. Many are self-taught or have learned from another bard from this college, without having ever had any formal training. They are a diverse and bizarre lot with a disparate skill set. Some join societies like the Harpers or the Zhentarim, looking for a cause to make their own, while others merely roam the land having adventures.
Bonus Proficiencies From 3rd level, when you select this college, you gain proficiency with two skills of your choice, as well as one tool or instrument. Tavern Brawler From 3rd level, you are proficient with unarmed attacks and improvised weapons, and that damage with these weapons is always at least 1d4. In addition, when not wearing armour, your AC is 12 + your Dexterity modifier. Diverse Experience Your experience surviving on the road and alone means that you have picked up a variety of abilities. At 3rd level, you gain one of the following features of your choice. At 6th level and again at 14th level, you can pick another feature as well. You cannot choose the same feature twice. - Creative: You gain proficiency with any two tool sets, and your proficiency bonus is doubled when making checks with these two tool sets. - Cross-caster: You learn any two cantrips of your choice, and can treat these as bard spells for you. - Enthusiastic brawler: When using improvised weapons or unarmed attacks, your damage die is always at least 1d6. - Improved Help: When you take the Help action, the next attack roll against you before the start of your next turn is made with disadvantage. Diverse Expertise From 6th level, you have picked up all sorts of unexpected tricks. You gain the following three features, and you can use each ability once. All expended uses are restored when you finish a long rest. - Greater Inspiration: When you use a Bardic Inspiration die, you can roll the die twice and take the better result. - Magic and Mayhem: When you cast a bard spell that has a casting time of 1 action, you can make a weapon attack with an improvised weapon or unarmed strike as a bonus action. - Sword and Sorcery: When you make an Attack action, you can cast a bard cantrip that has a casting time of 1 action as a bonus action. Use Magic Device From 14th level, you have picked up enough of just about every career path that you can fake it. You ignore all class, race, and level requirements on the use of magic items. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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