Beyond magic, beyond sound, beyond good or evil, lies music so profound and powerful that even deities quake at its sound. This primal music –of unknown origin and with no limit to its power – is incomprehensible to the mortal ear. To some who hear a fragment of this music, it becomes beauty incarnate, and they devote entire lifetimes to its discovery. These seekers, as they are called, wield the power of music in ways that amaze even the most skilled bards.
COLLEGE OF THE SEEKER (Bard Archetype) Bonus Proficiencies When you join the college of the seeker at 3rd level, you gain proficiency with any two skills of your choice. Bonus Bardic Inspiration At 3rd level, you gain two additional uses of Bardic Inspiration. You gain two more additional uses at 6th level, and at 14th level. Seeker Music From 3rd level, you can learn special harmonies that allow you to warp the nature of the universe. Harmonies. You learn three harmonies of your choice, which are detailed under “harmonies” below. These are activated by spending a Bardic Inspiration die. You may only use one harmony (and its refrain) per turn. Some harmonies include a secondary effect, called a refrain. When a seeker has used a harmony, they may spend another use of Bardic Inspiration, usually as a bonus action, to activate the matching refrain, usually in the next turn, but sometimes as part of the same action. You learn two additional harmonies when you reach 6th level, and 14th level. Each time you learn new harmonies, you can also replace one harmony you know with a different one. Some harmonies require a spell slot. If your Bardic Inspiration die is a d6, it is a 2nd-level spell slot. If your Bardic Inspiration die is a d8, it is a 3rd-level spell slot. If your Bardic Inspiration die is a d10, it is a 4th-level spell slot. If your Bardic Inspiration die is a d12, it is a 5th-level spell slot. Rapture of the Song From 6th level, you can access the hidden rhythm of the primal song, allowing you to evade damage. As a reaction when you are the target of an attack, or an ability which causes you to make a saving throw, you can roll a Bardic Inspiration die and add the result to your AC, or to your saving throw, for this attack. Overture From 14th level, when you roll initiative and have no Bardic Inspiration dice remaining, you regain 1 Bardic Inspiration die. Harmonies The harmonies are presented in alphabetical order. Anthem of thunder and pain. As a reaction when you or an ally you can see within 30 feet are subject to an attack which causes lightning or thunder damage, spend your Bardic Inspiration die to give you and allies within 30 feet resistance to lightning and thunder damage against the attack. Anthem of thunder and pain, refrain. In the round immediately after you activate anthem of thunder and pain, you cast Thunderwave as a bonus action. Aria of everywhere. You cast Misty step as a bonus action. Ballad of agony reborn. As a reaction when you or an ally you can see are subject to an attack which causes poison or psychic damage, spend your Bardic Inspiration die to give you and allies within 30 feet resistance to poison and psychic damage against the attack. Ballad of agony reborn, refrain. In the round immediately after you activate ballad of agony reborn, you cast Hex as a bonus action. Burning melody. As a reaction when you or an ally you can see within 30 feet are subject to an attack which causes fire or radiant damage, spend your Bardic Inspiration die to give you and allies within 30 feet resistance to fire and radiant damage against the attack. Burning melody, refrain. As part of your reaction when you activate burning melody, you cast hellish rebuke as a bonus action. Dirge of dissolution. As a reaction when you or an ally you can see within 30 feet are subject to an attack that causes force or necrotic damage, you and allies within 30 feet gain resistance to acid and force damage against the attack. Dirge of dissolution, refrain. In the round immediately after you activate dirge of dissolution, you cast Magic missile as a bonus action. Dirge of frozen loss. As a reaction when you or an ally you can see within 30 feet are subject to an attack which causes cold or necrotic damage, give you and allies within 30 feet resistance to cold and necrotic damage against the attack. Dirge of frozen loss, refrain. As part of the reaction when you activate dirge of frozen loss, you cast Armour of Agathys. Hymn of spelldeath. As a reaction when you or an ally you can see within 30 feet is subject to a spell effect that requires the target to make a saving throw, you or one ally within 30 feet gains advantage on a saving throw against the spell. Hymn of spelldeath, refrain.(Prerequisite: 6th level) As part of your reaction when you activate dirge of songdeath, you cast Counterspell. Note of solitude. You cast Protection from evil and good. Note of solitude, refrain. (Prerequisite: 10th level) In the round immediately after you activate note of solitude, you can cast Banishment as an action. Song of life. You cast Healing word as a bonus action. Song of life, refrain. (Prerequisite: 6th level) In the round immediately after you activate song of life, you cast Healing word as a bonus action. Song of unmaking. You cast Shatter. Song of unmaking, refrain. (Prerequisite: 14th level) In the round immediately after you activate song of unmaking, you cast Disintegrate as an action. Also posted on Game Masters Stash on 11 March 2021. Comments are closed.
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