The storykeepers' role is to maintain the legends and tradition of their people, regardless of any obstacles that culture might encounter over the centuries. Mastering the art of remembering and telling stories, storykeepers also learn the powers of the voice over the mind.
Repository of Knowledge Starting from 3rd level, you can accurately recall any story you have ever been told. In addition, you gain expertise with the History skill. Inspiring Tales From 3rd level, your training gives you access to a variety of spells not normally available to bards. At 3rd, 5th, 7th, and 9th level you gain access to specific college spells as listed below. Once you gain access to a college spell, you always know it, and it doesn’t count against the number of spells known for you. If you gain access to a spell that doesn’t appear on the bard spell list, the spell is nonetheless a druid spell for you. Bard level 3rd: Ceremony, Command, Calm emotions, Warding bond Bard level 5th: Beacon of hope, Speak with dead Bard level 7th: Death ward, Locate creature Bard level 9th: Geas, Legend lore Hypnotic Voice From 6th level, your power of voice is so potent that listeners are enthralled by it. When you are speaking to a creature within 30 feet of you that can understand you, it has disadvantage on attack rolls against you for the first round of combat. In addition, such creatures have disadvantage on Wisdom (Perception) rolls, or a -5 penalty on their passive Perception score, while you are speaking. Zealous Inspiration From 14th level, you gain immunity to the charmed and frightened conditions. When you grant a creature one of your Bardic Inspiration dice, both you and the creature gain 10 temporary hit points. In addition, when a creature uses one of your Bardic Inspiration dice, it gains immunity to the charmed and frightened conditions for one minute, and immediately ends any charmed or frightened condition currently affecting it. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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