Students of the arcane world as much as the mundane one, Bards who study the College of Scribes try to record their experiences for others to learn from. Masters of the written word, Scribes are experts at guiding their allies and divining the weaknesses of their foes.
Bardic Tome When you choose this college at 3rd level, you gain a bardic tome, which you can use as a spellcasting focus for your bard spells and for reference when you use bardic inspiration. If you ever lose your bardic tome or it is destroyed, you can replace it during a long rest with 50 gold pieces' worth of materials. Discern Weakness From 3rd level, as an action, you can refer to your bardic tome to find the weakness of a creature you can see within 50 feet. Until the end of your next turn, you and any allies who can hear you within 30 feet of you deal an additional 1d6 points of damage with their first weapon or spell attack that hits the target, unless the creature has resistance to the type of damage inflicted by the attack. You can use this ability a number of times equal to your proficiency bonus. Any expended uses are restored when you finish a short rest. From 6th level, the bonus damage is increased to 2d6, and from 14th level, the bonus damage is increased to 3d6. Bonus Proficiencies You gain proficiency with artisan's tools for writing, and your proficiency bonus is doubled for any proficiency checks you make using these tools. Tome of Knowledge From 6th level, you can turn to your bardic tome to find a magical solution for almost any problem. During a long rest, you can study your tome to temporarily learn one spell of your choice, which must be of a level you can cast. The chosen spell counts as a bard spell for you but doesn't count against the number of bard spells you can cast. The casting time of this spell is 10 minutes longer than normal. When you successfully cast the spell once, or when you finish a long rest, you lose access to this spell. Watcher From 14th level, you are at your finest when directing from the rear. When you grant an inspiration die to an ally, you also gain a d4 inspiration die for your own use, which does not reduce your number of inspiration dice. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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