Messengers, representatives, and ambassadors, those who have studied at the college of heraldry (known as Heralds) have great knowledge of nobles, history, and those in charge. They are invaluable assistants and charming companions to nobles and knights alike, and have the capacity to participate in thrilling heroics themselves.
Bonus Proficiencies From 3rd level, when you select this college, you gain proficiency in one gaming set, one musical instrument, and one language of their choice, as well as the History skill. When making a skill check with History, you may add double your proficiency bonus. In addition, you may add your proficiency bonus to any saving throws to avoid becoming frightened. Cheer and Jeer From 3rd level, as a reaction when an opponent you can see within 30 feet rolls a natural 1, you can spend your reaction to grant them disadvantage on their next d20 roll. As a reaction when an ally you can see within 30 feet rolls a natural 20, you can spend your reaction to grant them temporary hit points equal to 1d6 + your proficiency bonus. Inspired By Example From 6th level, when an ally you can see within 30 feet succeeds on a saving throw against which you also need to save, you gain advantage on the saving throw. Allies within 30 feet who can see you gain a bonus equal to your proficiency bonus, on saving throws to avoid becoming frightened. Renewing Inspiration From 14th level, when you or an ally uses one of your bardic inspiration dice, they also regain hit points equal to double the number rolled on the bardic inspiration die. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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