Born and trained to social station, some bards hone their talents in the trade of favours and influence. They are experts at logistics, the courtly arts, and leadership. Clad in the finest of garb, their bearing alone is often enough to give inspiration to others.
Bonus Proficiencies When you join the college of aristocracy at 3rd level, you gain proficiency with two languages of your choice, as well as with one set of artisan's tools, gaming set, or musical instrument of your choice. Title and Airs From 3rd level, when a creature knows your name or title, you gain a bonus on Deception, Intimidation, and Persuasion checks made to influence them equal to your proficiency bonus. Note that creatures which do not understand your language cannot be affected by this ability. Retinue From 3rd level, when you choose this college, you can call in favours and services accorded to your by your rank. When you finish a long rest in a town or similar area, you can call upon the services of two NPCs who are in service to you and will follow your orders to a friendly level, even if they do not personally like you. The GM determines what NPCs are available in any area. Note that these NPCs have no compulsion to behave in any particular way, and are not obliged to commit their life for you unless you make an appropriate offer. From 3rd level, these NPCs can be up from Challenge rating 0 to 1/8 (which might include Bandits, Commoners, Cultists, Guards, Nobles, or Tribal Warriors). From 6th level, these can be up to Challenge rating 1/2 (which might include Acolytes, Scouts, or Thugs). From 9th level, these can be up to Challenge rating 1 (which might include Spies). From 12th level, these can be up to Challenge rating 2 (which might include Bandit Captains, Berserkers, Cult Fanatics, Druids, or Priests). From 15th level, these can be up to CR Challenge rating (which might include Knights or Veterans). When you use this ability, you must wait 7 long rests and either release the service of the NPCs before you can requisition more retinue NPCs, or renew the service of one or more of the NPCs. If a retinue NPC dies while in your service, you must wait an additional long rest before you can replace them. (For more NPCs of appropriate Challenge rating, see the appropriate section of the archives) Grandiose Command From 6th level, you gain the ability to cloak yourself in a magic that makes others want to serve you. As a bonus action, you cast Command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot. Any creature frightened by you automatically fails its saving throw against the command you cast with this feature. Once you use this feature, you can’t use it again until you finish a long rest. Ongoing Training At 6th level, you gain proficiency with one language and one skill of your choice. Majestic Countenance From 14th level, your bearing is so impressive as to cow attackers and make them rethink bearing weapons in your presence. The first time a creature attacks you with a melee attack during its turn, it must make a Charisma saving throw against your spell save DC or be frightened of you until the end of its next turn. The first time a creature hits you during its turn, it takes 10 points of psychic damage and has disadvantage on saving throws against effects that would make it frightened by you, until the start of its next turn. Also posted on Game Masters Stash on 26 November 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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