Influential in the spirit world, the spirit shaman follows an ancient divine tradition. Their world is filled with powerful, living spirits, some helpful and some malign. By bargaining with these spirits, the spirit shaman gains power over the natural world and mighty divine magic with which to aid their comrades or smite their enemies.
Circle of the Spirits (Druid Archetype) You gain the following class features when you select this druidic circle at 2nd level. Chastise Spirits When you choose this circle at 2nd level, you gain the ability to turn aside hostile spirits. Each fey, fiend, or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw against your spell saving throw DC. If the creature fails its saving throw, it is Frightened of you for 1 minute or until it takes damage. If a creature’s true form is concealed by an illusion, shapeshifting or other effect, that form is revealed while it is frightened by this effect. Beginning at 6th level, you can use your Chastise Spirits twice between rests, and beginning at 14th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. Circle Spells Your circle grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to specific circle spells as listed below. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Druid level 3rd: Augury, Hold person Druid level 5th: Speak with dead, Spirit guardians Druid level 7th: Aura of purity, Banishment Druid level 9th: Commune with nature, Dispel evil and good Spirit Form From 6th level, you can assume a purely spiritual form yourself when you use Wild Shape. You can expend one use of Wild Shape to transform into a Specter. Ghost Warrior From 10th level, you are infused with spiritual energy. Any fey, fiends, and undead have disadvantage to hit you with melee attacks. In addition, your melee weapon attacks count as being magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, against any fey, fiends, and undead. Weaken Spirits From 14th level, when you use your Chastise Spirits ability, any creature that becomes frightened by the ability also lose any resistance or immunity to nonmagical attacks for 1 minute, as well as taking disadvantage on saving throws for 1 minute. Also posted on Game Masters Stash on 7 April 2021. Comments are closed.
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