This spell, a relic of Old Toranath, calls forth a ghostly defender to guard the spellcaster.
Chevalier's Spirit Conjuration (Summoning) Level: Sorcerer/Wizard 3 Components: V, S, AF Casting Time: 1 minute Range: Close (25ft. + 5ft./2 levels) Effect: One knightly spirit Duration: 1 hour per level (D) Saving Throw: None Spell Resistance: No You call forth the spirit of knightliness itself, a silent defender who acts with impeccable honour and guards you against attack. You summon a translucent glowing spirit, appearing as an armoured knight, which stands nearby and guards you. The knight serves willingly and silently, and is honourable to a fault, opening doors and assisting with climbing a horse. It serves as an Unseen Servant, but has statistics equivalent to a Medium Earth Elemental, with a Lawful Good alignment. The ghostly knight will not attack any creature, even if commanded to, but will make attacks of opportunity to block, trip, or disarm any opponent attacking the spellcaster. Arcane Focus: The spellcaster must hold the helmet of a knight during the casting, freely given to them. Also posted on Game Masters Stash on 15 August 2019. Comments are closed.
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