This fabulous Hall was built for the Elven Prince Celäril, in times long past. Famously vain, he had this room crafted to frame his special mirrors, made to order at immense cost. Each mirror had been made in a perfectly dark room, smoothed and polished without the slightest speck of light, and transported to his princedom wrapped in layers of velvet. The mirrors had never shown the reflection of any person but the Prince, and he visited it frequently, but always worried about whether someone else would intrude upon them and ruin their beauty for him. When a delegation of Dwarves visited, he was so grateful that they brought him one of their fabled unpickable locks, that he used it to secure the door containing his hall of mirrors, his most valued treasure. The Dwarves, for some reason, were mortally offended, and left in a huff, Boeing vengeance for his insult. Celäril spent many days in reflection within his Hall, seeking the perfection of true judgement on how to answer this dilemma. However, his servants heard a ghastly scream, and entered to find him dead at the centre of the Hall, his face white with shock. The mirrors still bore his reflection, smirking at the servants. The Hall was closed up and has never been re-entered, for who knows what caused this? How you can use this in your game: • Perhaps some advice needs to be sought from the shades of Celäril, and the mirrors are the only place containing any remnants of him. The PCs need to enter whatever nightmarish realm his soul was spirited away to, and find out what he knows. • The mirrors could lead to another plane (the Shadowfell, for example), and traveling through these mirrors could be the only safe journey nearby. (And a special thank you to our loyal reader Liana Ampelos, who had the idea for this post yesterday) (Originally posted on Game Masters Stash on 11 November 2018) Categories All Comments are closed.
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