Those rogues who feel the relentless need for speed and mobility turn to the path of the Breakneck. Driven by devil-may-care attitude and hair-trigger reflexes, a breakneck is nearly impossible to restrain, and a master of striking first and striking hard.
Relentless Speed From 3rd level, your speed increases by 10 feet while you aren't wearing medium or heavy armour. This bonus increases to 15 feet from 6th level, 20 feet from 10th level, 25 feet from 14th level, and 30 feet from 18th level. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. Ambush Master From 3rd level, you can add your proficiency modifier to your initiative rolls. In addition, you have advantage on your first attack against any creature that hasn't taken a turn in the combat yet. Breakneck Dodge From 9th level, when you take the Dash action, you can spend your reaction to take the Dodge action as well. Free Running From 13th level, you can use a bonus action to be affected by Freedom of movement until the start of your next turn. You can use this ability a number of times equal to your Dexterity bonus, and all expended uses are refreshed when you finish a short or long rest. Break Time From 17th level, your velocity can break the laws of time and physics themselves. As an action, you can use Haste yourself for up to 1 minute (although you still need to maintain concentration). Once you have used this ability, you must finish a short or long rest before you can use it again. Additionally, as an action, you can cast Time stop affecting yourself. Once you have used this ability, you lose the ability to break time until you finish a long rest. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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