Some foes cannot be destroyed, only overcome for a time. Legend tells of a powerful wizard, imprisoned in time by three knights who all gave their swords and their lives to hold him.
The swords, stained with the wizard's blood, were taken up by each knight's squire and have long and glorious histories of their own. The knights each passed into undeath, their mortal lives burned into the sorcery imprisoning their foe. As their spirits dwindle, the sorcery is starting to fade, and there are whispers that he has been seen appearing again. A band of heroes must seek out the knights' spirits and their swords to renew the spell, before their foe can return in full. How you can use Bound by Heroes' Blades in your game: - This campaign concept includes a bunch of regular fantasy tropes- questing across the land, collecting relics, stopping an incredibly powerful enemy, and seeking out hero-spirits from another time. You can use it as the basis for a solid campaign just as it is, or personalize it for your own use. - The Player Characters might be reincarnations of the original heroes, descendants of them or their squires, or completely unrelated. You can have the Knights' ghosts be willing to aid your PCs, but be trapped, drained, or unhelpful. Perhaps one of them has even fallen to corruption in undeath. Also posted on Game Masters Stash on 16 April 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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