This spell, often used a persuasive or threatening tool, becomes more dangerous over time until triggered by the caster.
Blades of Damocles 2nd-level conjuration (Sorcerer, Wizard) Casting Time: 1 action Range: 50 feet Components: V, S, M (a gold medallion in the shape of a sword, worth 50gp) Duration: Concentration, up to 1 minute You conjure your choice of weapon, formed of magical force, which hangs in the air about 10 feet over the head of a target within range. Each round at the start of your turn, another weapon of your choice appears over the head of the same target. When the spell ends, either because your concentration is broken or because you decide to end it, all of the weapons immediately descend to strike the target, causing force damage. The target must make a Dexterity saving throw. On a successful saving throw, they take half damage. The spell's base damage is 3d10. If at the start of your turn, you haven't ended the spell, the damage increases by 1d10. You may choose to dismiss the spell without inflicting damage on the target, if you wish to. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can select one additional target to be affected at the time of casting for each slot level above 2nd. When you decide to end the spell, all targets are affected at once. Also posted on Game Masters Stash on 28 November 2020. Comments are closed.
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