Some hold truth to be the greatest virtue, but a beguiler appreciates that it can do more damage than fiction. Beguilers use deception, misunderstanding, and secrets as skilfully as a soldier employs weapons of war. Your inner magic comes from those to whom deception is as simple as drawing a breath- the Fey, Devils, and shapechangers of all kinds.
Cloaked Casting Starting at 1st level, when you choose this bloodline, you know how to use your magic to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with a spell attack if you have advantage on the spell attack roll. You don’t need advantage on the spell attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the spell attack roll. This extra damage increases to 2d6 at 6th level, 3d6 at 14th level, and 4d6 at 18th level. Beguiling Influence From 1st level, as a bonus action, you can exert your force of personality upon reality itself. You have advantage on all Charisma ability checks for 1 minute. Once you have used this ability, you can’t use this feature again until you have finished a short or long rest. Subtle Spell At 6th level, you gain the Subtle Spell Metamagic. You can use this at a cost of 0 sorcery points a number of times equal to 1 + your Charisma modifier. Any expended uses are regained after a short or long rest. Silver Tongue From 6th level, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful, if you chose. Surprise Casting At 14th level, your magic is insidious, and much harder to resist by unwary opponents. If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw against the spell this turn. Slippery Soul From 18th level, you have advantage on saving throws against spells and magical effects. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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