Long-time readers will know I'm a fan of encouraging player buy-in, especially by getting people to establish bases, favourite taverns, houses, and the like. You can make this purely for looks, but players who spend money on building up their house instead of buying expensive potions or scrolls often feel a little like they've wasted their money.
Following from the old 3e Stronghold Builders Guidebook, I think that making things modular or at least having specific 'goals' to save for can be really handy. Here are some examples which you can use to make a place feel lived-in and useful. Armoury: A standard armoury costs 100 gp, and weapons stored and maintained here have advantage on saving throws to avoid being damaged. An advanced armoury costs 500 gp, and contains a pair of most weapons from the player's handbook to practice with, or use in combat. It also has enough simple weapons to equip up to twenty soldiers. A deluxe armoury costs 2,000 gp, and contains a few of each weapon in the player's handbook as well as enough simple or martial weapons to equip up to twenty soldiers. Baths: A standard bathroom costs 100 gp, and using this for 1hour means someone has advantage on one Charisma skill check for the day. An advanced bathing room costs 500 gp, and contains enough space for two people to bathe at once, as well as including soaps and herbal scents. A deluxe set of baths costs 2,000 gp, and has enough space for a half-dozen people to bathe at once, as well as including costly scents and powders. Chapel: A standard chapel costs 500 gp, and includes some sacred texts. Praying in the chapel for 1 hour grants advantage on Religion checks until the next short rest is taken. An advanced chapel costs 2,000 gp, and includes sacred texts and illuminations, as well as fancy decorations. Up to twenty people can gain this bonus at once. A deluxe chapel costs 5,000 gp, and includes sacred relics. Up to fifty people can use this at once, and a cleric using this space has advantage on their Divine Intervention roll once per day. Library: A basic library costs 500 gp, and includes racks of writing scrolls as well as texts on a particular subject: Arcana, History, Nature, or Religion. Using the library for 1 hour allows the user to gain advantage on one check made with that skill in the next day. An advanced library costs 2,000 gp, and includes multiple books on different subjects (two different skills). Up to six users can access the library at once. A deluxe library costs 5,000 gp, and includes deep analysis of multiple sources. Users acessing the library may gain the benefit on any of the four skills listed. Stable: A basic stable costs 500 gp, and includes space for three Large steeds. Steeds who stay here recover an additional 1d6 hit points from a short rest. An advanced stable costs 2,000 gp, and has yards for training up to three Large steeds. Animal Handling checks made with animals kept here have advantage. A deluxe stable costs 5,000 gp, and has yards for training up to six Large steeds. Training area: A basic training area costs 100 gp, and includes a cleared area with some basic training dummies. A user who practices for 1 hour in the training area can reroll a single attack roll which is a natural 1 in the next 24 hours. An advanced training area costs 500 gp, and includes multiple targets as well as obstacles and materials to work with. Up to a half-dozen users can access the training area at once. A user who practices for 1 hour in the training area can reroll two attack rolls which are a natural 1 in the next 24 hours. A deluxe training area costs 2,000 gp, and includes interactive target dummies as well as different environments to work in. Up to ten users can access the training area at once. A user who practices for 1 hour in the training area can reroll three attack rolls which are a natural 1 in the next 24 hours. Also posted on Game Masters Stash on 3 June 2021. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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