Spellcasters have a lot of options for inflicting damage, but most of them are pretty direct and flashy.
However, there are some options which let them be a bit more sneaky about it. Employing a spell like Glyph of Warding with the explosive runes option lets you set a trap for someone, even specifying that it will only 'go off' when someone in a particular uniform (like, the bad guy's troop uniform, for example) comes within range, as well as some other options. You can even hide that among mundane graffiti ("Romanes eunt domus", anyone?) if you want to make it less obvious. A spell like Hallucinatory Terrain lasts for 24 hours, and lets you affect a large area (150-foot cube), letting you hide even a small military camp from sight. You can use it to make terrain seem normal after you've dug pits and set traps, to cause even more confusion. Some Walls of Stone can change the layout of a fortress or city permanently, or causing work crews to have to tear them down at great expenditure of time and effort. This can cut off pursuits, stop regular troop movements, bottleneck advances or retreats, or just sow confusion among the populace. You can use tactics like these to interfere with, threaten, and confuse your enemies, without even having to be in the firing line, just what any arcane spellcaster wants! Also posted on Game Masters Stash on 20 June 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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