This spell can be used on a split-second’s notice to contain failed experiments, magic accidents, or even hostile spells. Level: Sorcerer/Wizard 2 School: Abjuration Casting Action: Immediate Reaction Duration: Instantaneous Range: Close Target: one spell or magical effect with the [Acid], [Cold], [Electricity], [Fire], or [Sonic] subtypes Components: S, M (a glass bubble worth 25 gold pieces) Effect: This spell allows the caster to attempt to contain a single spell or effect of up to 4th level within a bubble, preventing it from erupting into the full area. When used to counter a spell which has been cast, this allows the respective casters to roll 1d20 + their caster level. If the caster of this spell succeeds, the spell is contained and fails to have any further effect. If the original caster wins the opposed roll, the spell continues as normal. Rumours exist of higher-level versions which allow the caster to contain higher-level effects. How you can use this spell in a game: • A mentor can use this spell to protect an apprentice from an accident or trap, or a spell cast by a rival. They might teach this spell or give a scroll to their apprentice for later usage. • An anti-wizard spellcaster who wishes to counter and shut down harmful magical effects might keep a few of these spells prepared and handy. This might be particularly frustrating for spellcaster PCs who would prefer damaging spells. • Items which can sustain this effect are known, which allow the spell ‘bubble’ to persist, and it can then be redirected for later use when desired, or used as an energy source. Statistics are presented in 3.5 format, which I’m most comfortable with. This spell can, of course, be adapted for other games or systems. (Originally posted on Game Masters Stash 15 January 2019) Categories All Comments are closed.
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