In my ongoing series of campaign ideas designed to spark an idea in your thoughts, allow me to present another idea: aquatic games. Exploring the land has been done. All your players know the maps. Where to go? What about... BELOW? Aquatic campaigns present your players, and their characters, with a while new set of challenges- travel logistics, the fragility of battling monsters in a box made of dead tree, and the ever-present balance of armour vs. swimming ability (“full plate gives me a -16 on Swim checks??!?”). Even when using technology or magic to brave the depths, underwater environments give you the capacity to play with some truly *tremendous* monsters. On land, people might scoff at a creature the size of a dragon. Underwater... no, most people will just take that for granted. This can also extend to space travel, for those of you who want to play in those environments. Journeying through the unknown, with little to separate you from cast gulfs of hostile *nothingness*, inhabited by alien creatures that don’t even follow the same biological standards as you’re used to, can be exhilarating and terrifying, enjoy it! Inspirations: 3.5’s Savage Tide campaign, the AD&D Terror From The Deep modules, XCOM 2 (the first time around, back in the 90s!), The Abyss, The Little Mermaid, 20,000 Leagues Under The Sea, and soooooooo many more! Had any interesting aquatic-based campaigns or adventures? Let us know in the comments! (Originally posted on Game Masters Stash on 17 February 2018) Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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