This spell is a 'White Necromancy' spell, designed to allow a living body to ignore damaging effects for a short time.
Alleviate Light Wounds Necromancy (Healing) Level: Sorcerer/Wizard 1 Components: V, S Casting Time: 1 standard action Range: Touch Target: Living creature touched Duration: One minute (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes This spell places the target's body in a state where it is infused with living energy for a short period, defying the call of death until healing can be accessed. The target's unconsciousness threshold (usually 0 hit points) and death threshhold (usually -10 hit points) are extended by 1d8 points + 1 point per caster level (maximum +5). For example, a target who is extended by 5 points would become unconscious at -5 hit points (instead of 0) and would die at -15 hit points (instead of -10). A target at -1 or fewer hit points still loses 1 hit point per round unless stabilized, and the target's thresholds reset to their usual values when the spell ends, which may result in their death. Note that the target still feels pain and discomfort from wounds, but it can delay their actual death for a short period. Higher-level versions of this spell exist, some allowing longer time periods or larger changes to the target's thresholds, and some even allowing the target to reattach severed limbs before death occurs. Also posted on Game Masters Stash on 12 July 2019. Comments are closed.
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