Founded thirteen years ago by semi-retiring adventurers who wanted some easier work, the Adventurers’ Insurance Guild looks after its members, and their families. Members pay 5 gold pieces in dues each month, and additional fees based on any specific tokens or items they’d like recovered and brought back to their designated dependents, as well as nominated risk fees depending on how far they’ll be from their closest Guild Hall. Should news of their demise be brought to the Guild, junior adventurers (or more senior members, for risky territory) will be dispatched for the sole purpose of recovering the Guild Member’s body and belongings, as much as possible. Guild Fees, due at the end of each month (check all that apply): 5gp: Guild membership 1cp per item: religious symbols, collectibles, something up to the size of a wallet or purse 1cp per pound: a suit of armour or clothing 1gp per item: a weapon of any size, a spellbook, any magical item 2gp per item: a horse, animal, or other steed When Guild fees are paid, an itemized receipt is made out and Arcane Marked by a certified Guild notary. The insurance is only valid while the member’s dues are paid up, although members have been known to “pass the hat around” before the official report of another member’s death reached the Guild Hall. Although the fees are expensive, a lot of members say that they’re worth it to know friends have their back. This makes work for lower-ranking adventurers in a region (recovering lost gear from deceased members, and returning them to families), or even more skilled ones (seeking gear lost in dangerous locations). (Originally posted on Game Masters Stash on 19 July 2018) Categories All Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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