Although it's not specifically described, adding a Halo to your Aasimar or Celestials can make for an interesting descriptive element allowing others to see their 'unworldliness'. This might be something that springs up out of light when they're angry or feeling strongly about something, or it might even be constantly visible, depending on how you want to flavour them in your world.
If you allow you Aasimar to choose between them, granting a small skill bonus would be a cool way to differentiate them, and might make their celestial parentage more prescriptive about what they do For example, an Aasimar might have one as a 'default' mode and another as their 'active' mode, gaining a new 'active mode' each time their proficiency bonus increases. If they are using one, opponents have advantage on visual Perception checks to find them in a crowd or where this might be a problem. Here's what I'd recommend The Basic B/RGB: +1 on Persuasion checks The Minimalist: 'stealth mode', no benefits but opponents don't gain advantage to spot you The Sylvan: You can speak Sylvan while this is active The Green Thumb: +1 on Nature checks The Laser Demon: +1 on your first ranged attack roll per turn The Mercy: +1 on Medicine checks The Shiny Tiefling: +1 on Intimidate checks The General: +1 on Athletics checks The Royal: +1 on Deception checks Also posted on Game Masters Stash on 22 February 2020. Comments are closed.
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AuthorI'm Luke. He/him pronouns. Archives
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