This helmet was part of a full set of armour, now lost, which resembled a Succubus. It was forged of enchanted gold, and the eyes glitter with red malice. It is clearly masterfully made, and very protective. The helm grants a +1 profane bonus to AC, and a +2 enhancement bonus to Charisma when worn. In addition, the wearer can see through any low-level (up to 3rd) illusion spells affecting targets within 30 feet. Although it seems sinister, the armour does seem to have an influence on those wearing it. (Originally posted on Game Masters Stash on 10 April 2018) Categories All This well-made staff has an inset gem above six small ‘wings’, marking it as the property of a journeyman mage. Wizards are often trained to craft one of these during their apprenticeship, and completing one results in their testing by more senior mages as they travel to experience new traditions and experience. The magical properties of these staves are to protect the bearer during their journey. Statistics: +1 Defending quarterstaff. This item has 5 charges per day, which can be used to cast the following spells, at the cost of 1 charge each: * Shield * Shocking Grasp * Light * Protection from Arrows It refills these charges at dawn each day. In addition, it has a constant Mage Hand affecting itself, meaning that when let go, it continues to stand in place unless interfered with, and glides alongside its user unless they command it to stay in place. (Originally posted on Game Masters Stash on 9 April 2018) Categories All Chiroptera are a secretive, unaggressive race of people. They dwell mostly in the dark cliff-city of Archonta, nestled in a great gorge, but occasionally curious members explore outwards. They have wide, batlike wings protruding from their shoulders, short dark hair covering their bodies, and large ears, as well as short, sharp teeth. Chiropterae are omnivores, mostly eating fruits and insects, but they are not averse to eating prepared meat or vegetables. Chiropterae generally shun magic, but few rare members of their race worship Camazotz, demon-bat of the night. Most members of their society see this as a backward and shameful practice. Statistics: * +2 Dexterity, +2 Wisdom, -2 Strength, -2 Charisma * Wings (Ex): Chiropterae at 1st level can glide up to 30 feet per round. At 3rd level, this becomes a fly speed of 30 feet per round (poor maneuverability). From 7th level, this becomes a fly speed of 50 feet per round (average maneuverability). * +6 racial bonus on Listen checks. * Hypersonics (Su): Chiropterae of 5th level or higher can issue hypersonics as a full-round action, granting themselves and any other Chiropterae within a 100 foot burst radius Blindsight 30ft. for the next 1 round. * Languages: Chiroptera, Common. * Favoured class: Rogue. (Originally posted on Game Masters Stash on 8 April 2018) Categories All This wide blade has a comfortable basket hilt to accommodate big Dwarven fingers. The blade mumbles at a low volume constantly, rising to a cacophonous (and sweary) Dwarven shout as it strikes. It can be hushed only by sheathing it. The fuller (engraved channel along the blade) is set with profane words in Dwarvish, which glow brightly in the presence of Goblins. Statistics: +2 Thundering longsword (Originally posted on Game Masters Stash on 7 April 2018) Categories All This flat-ended greatsword is clearly used, but has no chips or gouges common to a fighting sword. It has a wide, heavy blade, inscribed “Harm to those with harm in mind” on one side, and “When I raise up this blade, so do I wish proper reward to its victim” on the other. The Justice Blade functions porly in combat, as it is unbalanced, and cannot be used for thrusts and stabs. Therefore, using it in battle causes a -4 penalty on attack rolls. Its true use is in execution. The weapon functions as a +2 Wounding greatsword, increasing its base damage to 4d6, but inflicting 1d6 psychic damage on the wielder for each attack roll made. It has a base threat range of only 20, but has a x3 critical rate (usually inflicting 12d6+ damage), ensuring a swift end to those warranting execution. Wearing this sword confers societal recognition of the wielder as an instrument of justice. As such, these blades are often carried by powerful servants of the God of Justice, but rarely actually used by them in battle. (Originally posted on Game Masters Stash on 6 April 2018) Categories All The Protector patrols its territory on the edge of the desert, nurturing and guarding young humanoids. The Protector was once a Shield Guardian, but all of its keys have been lost. The Protector has no emotional response to its wards growing up and leaving. It merely requires a new ward. It can communicate, but finds the humanoid desire to communicate to be confusing. Statistics The Protector is an advanced Shield Guardian, with 12 HD. It has experienced much that it was not created for, and has learned many skills it did not previously possess, such as cooking, clothes-mending, and care for ill children. It has no moral imperative, being Neutral, but was created to preserve children. It will exhibit extreme violence in order to look after them. (Originally posted on Game Masters Stash on 5 April 2018) Categories All There are times when you’re sick of constructed dungeons, when cities and guild halls become just too much, and you need a change. You need an adventure location that’s a little more... personal. Look no further! From Honey, I Shrunk The Kids, to Innerspace, to Voltron: Legendary Defender, to the Bible, adventuring inside some truly colossal beast is a time-honoured tradition. All you need is a Leviathan worthy of the trip, a reason for the delve, and probably some acid-resistant clothing! You can use an adventure location like this to have themed rooms, with timed passage openings, naturally(ish)- occurring defenders, and some disgusting body horror. If you’re sick of searching corridors, being pumped along an enormous blood vessel will certainly shake things up, and the more fantastical your beast, the more you can make the terrain match. Remember to have an escape route- whether that’s crawling out of an open orifice, causing an ‘explosion’ of some kind, or taking advantage of bodily processes to make your escape, you certainly don’t want to get stuck in there. Some Leviathan like this may be best suited for the sea, for space, or another plane, in order to allow it to escape afterwards, and not just be rendered down by your PCs for parts. The trick with such an enormous creature is to have it literally defy classification- when someone asks how many hit points it has, roll all of your dice, add them together- and then you have its number of Hit Dice! The creature itself cannot be defeated, but perhaps by accomplishing some daring and disgusting mission, it can be diverted. (Originally posted on Game Masters Stash on 4 April 2018) Categories All Although they appear quite sinister, these spurs have no evil taint- they merely allow a ridden steed to travel at dream-speed. They are well-made, of oil-blackened steel, and are formed into tiny horse shapes, with the wings stretching around the wearer’s heels, and the spit made up of the horse’s head, each with a pair of tiny gleaming rubies inset. Once per day, the wearer can kick their steed into action with these spurs, allowing it to travel at a flying speed of 250 feet per round, with excellent maneuverability. This lasts for up to an hour. (Originally posted on Game Masters Stash on 3 April 2018) Categories All This shield is emblazoned with a rampant goat on a heavily diapered gold background. It is a very thick oaken base, with steel rim reinforcement and a solid handle grip. The item was crafted for a young knight who sought to defeat a troll guarding a bridge. He was successful in this venture, and died decades later from unrelated matters. This shield has been given out by his family to others in a similar predicament. Statistics: +1 heavy wooden shield. The shield is also enchanted as a +2 weapon, and allows the bearer to make an shield bash as an attack of opportunity if they are charged. (Originally posted on Game Masters Stash on 2 April 2018) Categories All This castle was imagined by a mad Duke over a century ago, and his incredibly detailed, fevered dreams of the location rippled through reality to make it exist, ever so briefly. This castle can only be located on the Fools’ Day of each year, during which it is solid and can be explored. However, at dawn of the the next day, explorers find themselves lost in the mountains, and the castle itself has faded into nonexistence again. The castle itself is inhabited by spectral staff, who interact with explorers as if they were all real. However, as the day stretches on, the castle’s reality stretches and warps, beginning with the ‘staff’ playing simple pranks, and eventually escalating to them changing shape into froglike, extraplanar monsters from Limbo, and attacking any inside the castle. The creatures are fond of warping features of the castle in order to scare and attack explorers- the well becomes a fanged mouth and tries to bite an arm off, doors become sticky and try to draw in explorers, torch sconces on the wall erupt in fireballs. At the heart of the castle sits the mad Duke, long since faded from sanity. He can be woken and persuaded of his madness with curative magic and diplomacy, but this will be a difficult feat, interrupted by more Slaad. (Originally posted on Game Masters Stash on 1 April 2018) Categories All |
AuthorI'm Luke. He/him pronouns. Archives
May 2022
Categories
All
|